Halo Infinite’s glitched and overpowered “tank gun” will be added back to the sport’s marketing campaign in a forthcoming update, developer 343 Industries announced Friday.
The tank gun is a particularly highly effective weapon — primarily a conveyable model of a Scorpion tank’s cannon that has limitless ammo — and it’s been in style with speedrunners and as a option to make the sport loads simpler. But despite the fact that you’ll want to know exactly where to look to seek out the gun (which is invisible, by the method), Halo senior group supervisor John Junyszek mentioned in April that 343 would be removing the “tank gun glitch” alongside the sport’s second season, which launched May third. That determination wasn’t a very popular one with the community, and it appears there’s been sufficient blowback that 343 has determined to bring the tank gun back.
343 will even be including back some talent jumps to the sport’s multiplayer maps. The hard-to-pull-off jumps (like the “Pizza” jump) might give gamers a bonus in a heated battle, however it appears they might have carried out so in a method the builders didn’t intend.
“We originally identified these jumps as falling into a couple of categories: Places where the environment was poorly communicating the traversal options of the game world, places that created a combat imbalance, or a combination of both,” Junyszek mentioned on Friday on the Halo Waypoint forums.
343 made some changes that eliminated some talent jumps with the season 2 patch, however the group outcry has been loud sufficient that 343 is planning so as to add lots of them back in. “Players have made it clear that our analysis of these jumps was off target, and we value the feedback,” Junyszek mentioned.
Junyszek had indicated final week that 343 Industries was contemplating adjustments in response to participant suggestions after the season’s launch. “We’ve seen the feedback around changes that impacted various multiplayer jumps and campaign speedrun strategies,” Junyszek said on May 5th. “We’re not at the point where we can promise anything yet, but want to be transparent and say that we’re taking the feedback seriously and reviewing options internally.”
Halo Infinite head of inventive Joseph Staten had acknowledged the complaints as nicely. “Hey Spartans, this week has been bumpy,” Staten mentioned, quote-tweeting Junyszek. “That definitely wasn’t our goal.”
Junyszek on Friday didn’t present a particular date for the new update, however it appears it would arrive quickly. “Our team has been working hard to get as much as we can in this update as quickly as we can, but there are still a few more steps we need to take before we can release it out in the wild,” he mentioned. “We’ll share more on this update’s specific release timing in the next few days.”
The reversals are simply the newest velocity bumps for Halo Infinite, which has had a rocky go of things since its launch late final 12 months. And we’ll be ready awhile for some core options to be added to the sport; 343 introduced last month that it’s focusing on a late August launch for on-line marketing campaign co-op and a September launch for an open beta of Forge mode.